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Dustwind reddit
Dustwind reddit








Unless you’re playing free-for-all, in which case, you’re in for absolute mayhem.ĭustwind’s visual design has taken heavy inspiration from the likes of Mad Max, Fallout and Rage. You’ve got to keep in close contact with your team, because if just one of you goes down, it’s going to be disastrous. You have no idea whether you’re going to turn the corner to find an enemy player with a plasma sword, or if you’ll walk headlong into a tripmine. Every player is expected to hold their own, and in this situation, each player becomes a variable. Cooperative game modes include tower-defence mechanics, or straight up torch-and-burn missions where you just have to kill every enemy on screen, or competitive, team versus team action. There are a multitude of game modes, both cooperative and competitive. You’ll need to master which buttons perform which actions because that will mean the difference between dismantling a mine and just bashing it with your melee weapon, turning you into paste in the process. Speaking from experience, I’ve been blown up by too many allies who quite like the grenade key. I should warn you, friendly fire is a thing, and you can kill your teammates if you’re not careful. Do you want to run past enemies to gain a better vantage point, engage them in melee combat, throw grenades over walls from a safe distance, heal or buff your teammates, or kick a teammate in the unmentionables because they’re stealing your kills? Do you want to sacrifice accuracy to aim for a specific limb, much like in the Fallout series, to inflict status effects on your foes? How you play is up to you.ĭustwind may initially seem relaxed, but even when you’re not clicking anything, you’re actively participating in gameplay. If you do precisely nothing, you’ll just keep auto-attacking. However, your actions can decide how you interact with the world. Your character will normally stand and shoot at the nearest enemy. Rather than being turn-based, this game offers an RTS or MOBA-esque element to game play. Playing this game is simple mastering this game is incredibly difficult. Dustwind is one of the most satisfying games I’ve played in a long time, so long as you focus on what’s going on. Dustwind revels in the over-the-top and borderline ridiculous, with quad-barrelled rocket launchers, dogs shooting miniguns from inside a tank, and enemies turning to red giblets and fine mist when you land a kill. However, apart from this, the similarities to Fallout ended quite quickly as this game is unexpected both in gameplay and tone. The weapons, armour and the tools at your disposal are endless and every combat style can be effective in-game. You read that right if you ever wanted to experience the end of the world as man’s best friend, you can do so.

dustwind reddit

The player is given four races to choose from: Humans, the most versatile race and able to use all equipment, Valkyries, a melee unit that will tear you to shreds if it gets too close, Bipedal robots with enough firepower to level buildings, and dogs. Whilst this game is a top-down, isometric-style, post-apocalyptic shooter along the lines of Fallout and Fallout 2, the game offers an unparalleled level of flexibility in character customisation. I should warn you – this game isn’t afraid to be just that little bit edgy. This game, an online tactical shooter, focuses heavily on customisation, letting you play any way you want, and offers you a multitude of ways to turn your foes into mushy red paste. Harkening back to the days of the original two Fallout games, Dustwind combines the often-serious post-apocalyptic genre with the kind of attitude seen in games like Bulletstorm and Borderlands.

dustwind reddit

Dustwind, developed by aptly named Dustwind Studios, is not a game for the light-hearted or relaxed gamer. Only the strongest, most badass and edgiest of people have survived the slaughter. Humanity has been reduced to five percent of its population after a war with the machines.










Dustwind reddit